Whether you are new to the game or a seasoned player, our goal is to provide you an experience that will touch your heart and will stay in your memory for years to come.

PAULO D'ALBERTI -- TOKYO D&D FOUNDER

ABOUT TOKYO D&D

Tokyo D&D has been established with 2 goals in mind: accessibility and fun learning.

ACCESSIBILITY

Role playing groups tend to form by chance, and once a group forms, it usually won't take in new players. As such, people who would like to try it out, or people who have just moved to a new place find it hard to get started. At Tokyo D&D we want help players find their way to games, and that's why we've streamlined the process as much as possible.

LEARNING BY PLAYING

Our second goal stems from the enormous untapped potential that role playing games present. Not only do players get to practically apply their math and writing skills, but they also get a safe space to practice problem solving, team work, communication, and explore thier imagination. All of that wrapped in fun - an ingredient, that is guaranteed to make learning more impactful and longer lasting.

We live in a time where forming connections is becoming increasingly difficult; where we easily communicate and share online on social media, but find it hard to engage with someone face to face. D&D and other RPGs offer a chance to start again creating meaningful relationships.

Door

D&D is incredibly potent.

Jim Zub -- comic book writer

THE STORYTELLER

Team1

PAULO D'ALBERTI

FOUNDER

20+ years experience

Paulo has been involved with role playing games for more than 20 years. He started on Dračí Doupě (a Czech RPG) and Rolemaster, before moving to Shadowrun, and finally finding his way to Dungeons and Dragons. Since then he has been an active member of the RPG community, taking part in thousands of games, as well as translating, editing, and designing them.

Profesionally he has aquired experienced as both a teacher and a soft skills trainer. In these environments he's learnt how to facilitate learning and growth, as well as taken the opportunity to test concepts around gamification and using RPGs for teaching.

Give it a try. Whatever the preconception, you’ll forget about what other people think and just have fun.

Felicia Day -- actress/writer